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- #Where do you put the unofficial oblivion patch mod#
- #Where do you put the unofficial oblivion patch Patch#
The tip states, “Any weapon or piece of armor can be improved at a smithy, regardless of the material type or the smith’s skill or perks. Not proof in itself, but given the sword can’t be improved at a smithy, the note supports the restriction by stating “Not even the hottest fires of the Skyforge could melt it indeed the coals themselves seemed to cool when it was placed within.”Ī player offered a similar argument about this change on AFK Mods, and Arthmoor replied the decision was not about balance and cited the tips shown during the loading screen as reason for the change. Found beside the sword is a note, Admonition Against Ebony. This should be evidence enough of original intent. Improving the sword by mundane means at a grindstone removes the moral decision and breaks the story. Mephala offers temptation for power through a moral test. Whispering Lady) weapon permanently improved by murdering trusting allies friends. The Ebony Blade is a deadric-serving (Mephala a.k.a. This change hurts the mystique of this sword. Ebony Blade made improvable at smithy (v1.0) I’ve selected several interesting changes for review based on lack of supporting evidence or opinionated reason regardless if I agree or disagree with the change. I encourage you to review the change log and bug reports and make your own decisions including patching out any disagreeable changes. These are all very disputable changes that should be obvious candidates for being separated.”įind a list of all changes in the USkP/USLeEP version history log (or USSEP history log). A few others share their complaints on forums.nexusmods including Writhes’s comment, “Things like fortify restoration, necromage, the added armor to the smithing menu, etc.
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On, kryptopyr, Kuldebar, and others point out that adding content should be left to other mods. One former USkP user (Setitimer) mentions on reddit that after v1.3, USkP started adding too many non-bug changes causing mod-compatibility issues and breaking the game.
#Where do you put the unofficial oblivion patch Patch#
Like any mod, the player may patch override their own adjustments including reverting changes back to original.
#Where do you put the unofficial oblivion patch mod#
Arthmoor admits to making judgement calls, and USkP is their mod in the end. As I’ll show in the examples below some changes lack solid evidence or can be directly disproven by TES game material. Some players may wish to investigate to patch out undesirable changes.Īccording to team member, Arthmoor, “A bug is defined for our purposes as a defect in the game that can be factually proven to be broken.” This statement may not extend to deciphering original intent, but I’d like to think maintaining original gameplay should be a goal. Those primarily looking for just fixes may want to give the USkP some careful consideration first. The USkP fixes content bugs never resolved by the official game patches, however the USkP also includes changes to gameplay and lore along with added content. The TES chapters are known for amusing bugs, Daggerfall taking the top (bottom?) spot in teaching us to save the game often especially before opening a door. The “Unofficial Skyrim Patch” (USkP), or newer “Unofficial Skyrim Legendary Edition Patch” (USLeEP) ( USSEP for Special Edition), is a mod dedicated to fixing bugs and errors within The Elder Scrolls V: Skyrim (TES V) by Bethesda Game Studios. Post updated to consider Special Edition, recent Unofficial Skyrim Patch changes, and edited to be more concise